meshgeniedocs

MeshGenie Docs

Text prompt → rigged, animated, game-ready GLB — built for vibe-coders.

MeshGenie turns a sentence into a rigged, animated, export-ready 3D character for your game. No Blender. No GPU wrangling. Drop a GLB into Unity, Godot, Unreal, or three.js.

Who this is for

Vibe-coders and indie devs who already live in Claude Code, Cursor, or Grok — agents write the game code; MeshGenie fills the asset gap.

Start in three steps

  1. Get a key (alpha: founder-minted; later: dashboard)
  2. Install the skill + MCP — one config block
  3. Ask for a character — e.g. “add a low-poly orc warrior”

Quickstart has the copy-paste setup.

What you get

ArtifactWhy it matters
Animated .glbMesh + skeleton + skinning + named clips
Style profile lockEvery asset in the project matches
Asset receiptProvenance: profile name + sha, poly budget, stages

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