MeshGenie Docs
Text prompt → rigged, animated, game-ready GLB — built for vibe-coders.
MeshGenie turns a sentence into a rigged, animated, export-ready 3D character for your game. No Blender. No GPU wrangling. Drop a GLB into Unity, Godot, Unreal, or three.js.
Who this is for
Vibe-coders and indie devs who already live in Claude Code, Cursor, or Grok — agents write the game code; MeshGenie fills the asset gap.
Start in three steps
- Get a key (alpha: founder-minted; later: dashboard)
- Install the skill + MCP — one config block
- Ask for a character — e.g. “add a low-poly orc warrior”
→ Quickstart has the copy-paste setup.
What you get
| Artifact | Why it matters |
|---|---|
Animated .glb | Mesh + skeleton + skinning + named clips |
| Style profile lock | Every asset in the project matches |
| Asset receipt | Provenance: profile name + sha, poly budget, stages |
Next
- Connect MCP — agent tool surface
- Style profiles — the consistency moat
- Prompting — how to describe assets well
- Engines — where files land in Unity / Godot / three.js